Last post I talked about the weakside/backside of the trips formation in the run and shoot but less the defense forget we have three receivers to the strongside and we have some great routes to that make use of them

X.....LT.LG.C.RG.RT...................Z
...............................W...Y
............Q.S
<<weak/backside..by the virture of 3 recievers strong\frontside side>>>>

Those routes are

1. Slide
2. Go
3. The Double Go

1. THE SLIDE ROUTE:
I've previously talked about this route as an automatic adjustment vs. a defense that doesn't cover all of our receivers, but its also a great route ANYTIME. The Slide route was one of the orginal run and shoot routes that Tiger Ellison used although he referred to it as Frontside Gangster.

The route that we use will be Shotgun Normal Arrows.

This route of course starts out in a balanced double slot formation


..X......LT.LG.C.RG.RT........Z
.......W...................Y
...
...............Q.S

We will ALWAYS MOTION Y to create the trips formation:


X...........LT.LG.C.RG.RT...............Z
......W..Y
..................Q.S

(again these plays can be flipped and run left or right)
Assignments for Slide Route:

X:Will be "hotted" to a slant
W:Runs his arrow
Y: "Hot" to a streak or a hook, the streak route tends to hold the saftey and the lb, if they stay outside of Y, he becomes our primary receiver.
Z: He can run his normal "short" (?) route or be "hotted" to any other route
S: Block


The Reads for the Slide:
Presnap: Since the slide naturally takes advantage of the uncovered we certainly don't mind if the defense does not adjust to the trips look, however shotgun trips option and slot screen remain viable if we want to use them. My main look is how are they covering Y? Does it look like the LB and Safety will stay on him? are they playing outside of him so I could hit him for an easy gain?

Post Snap vs Coverage: My key is usually the inside LB. After the snap I read Y: is he open have the lb and saftey flown outside him to cover the slant and the arrow? If they have flown outside of Y, I try to hit him in the 10 yard range. If they have covered him the we look to X on the slant, with inside LB dropping with Y or staying the X coming inside on his slant can become wide open. Our last option is the Arrow, because 2k5 defenders fly to the outside so well he normally is well covered by the DB, BUT if that DB comes inside with the X or the DB gets picked off by the X Arrow can also be wide open.

Post Snap vs the Blitz: With at least two receviers "hotted" and the arrow route the slide has great answers for the blitz, especially if its our key that inside lb blitzing! If its him X's slide should be open and we will look to him, next will be the arrow and third will be the streak.

2. THE GO:

The "Go" route comes to us from Mouse Davis. Unfortunately because of 2k5's weak defenses it can really become a "money" play so I've cut back on my usage of it significantly from 2k4. But you may find the alternative "Double Go" a little bit more enjoyable. We actually have a good "Go" route in 2k with Shotgun Spread Deep Attack. This however is another route that we can call any play and get to it through "Hot" calling our receivers.

Like all of the routes in this post it is thrown from a trips look

X...........LT.LG.C.RG.RT...............Z
................................W....Y
..................Q.S

Assignments for the Go:
X:I will leave his streak route on
W:"Hot" to an OUTSIDE slant, in other words make his slant run toward the z!
Y: Leave his post route on
Z: Runs his streak
S: I will normally hold into block.

The Reads for Go:
Pre-snap I want to make sure the defense adjust to the strength of the formation, if they don't then I'll go with a slot screen to Y or run speed option to the trips side. If the cover everybody down then I want to take a look at the player who is going to take responsiblity for W. He will be our key.

Post snap vs coverage: W is going to be the key on his outside slant,90% of the time in 2k5 he is almost always covered however if he is not I hit W has he goes outside on his outside slant. If the defense converges on the W outside slide, I look to Y on his post, usually he will split a two deep or quarters look or he will become open between a lb and saftey vs a three deep. Because the Deep throws are not coverd well he can become wide open and very easy to hit.

Post Snap Vs Blitz: Normally W would work open on a hot route, but with 2k5 defenders so dedicated to covering the outside Y will be our primary read vs a blitz or if we get pressure.

3. THE DOUBLE GO:
We can use the same route Shotgun Spread Deep Attack, but not be so Cheezy by changing two assigments. This is the double go that June Jones uses at Hawai'i.

Assignments for THE DOUBLE GO:
Are all the same as GO except:
Y: Will be "Hotted" to the outside slant run toward Z
W: Will be "Hotted" to an out

Reads for the Double Go:

Pre snap reads: Again Pre-snap I want to make sure the defense adjust to the strength of the formation, if they don't then I'll go with a slot screen to Y or run speed option to the trips side.

Post Snap vs. Coverage: This time we will read Y on his outside slant for whatever reason he's usually not covered as tight as W normally is on the GO. If the coverage is on Y we look to x coming open on his out, then to Z on the streak.

Post Snap Vs. Blitz: The Double Go provides better answers vs the blitz with the two hot routs coming open quickly I still read Y to W to Z.


We have other routes we can use extremely well out of trips but we'll cover those as we go over the Balance passes.